🔮 Core Types

There are 37 known core types across six families. Not every core type appears on every world, and not every core type surfaces at lower world grades. This is the full catalog as the System defines it.

Each core develops two attributes that shape how its power manifests. These attributes are not chosen. They emerge from how you fight, how you train, and what you understand.

Elemental Cores (Classical)

The building blocks. Most common core family across all worlds and grades. Typically the first to emerge in newly inducted populations.

🔥 Fire

  • Combustion - Burst damage, explosive impact, detonation
  • Intensity - Sustained heat, depth of burn, melting power

❄️ Ice

  • Shatter - Embrittlement, fracture, structural destruction
  • Stasis - Slowing, freezing, lockdown, battlefield control

⚡ Lightning

  • Voltage - Raw damage, penetration, single-target devastation
  • Arc - Chain targets, jump distance, storm networks

🪨 Earth

  • Density - Hardness, weight, armor, fortification
  • Tremor - Range, seismic force, shockwaves, terrain control

🌊 Water

  • Pressure - Crushing force, depth, hydraulic power
  • Current - Flow control, redirection, pull, erosion

🌀 Wind

  • Gust - Raw force, knockback, area displacement
  • Edge - Cutting precision, blade winds, invisible razors
Element Duality

A Fire mage who leans Combustion is all about devastating bursts: explosions, detonations, flash-points. One who leans Intensity is a slow furnace that melts through defenses over time. Same element. Completely different threat profiles. A cultivator who nourishes both attributes of their core is truly the force to be reckoned with.